Welcome to my portfolio!
Hi I'm Monroe, and I'm a Graduate Game Designer working at Frontier Developments. I love designing stylish and engaging gameplay systems, especially combat systems!
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Below are the game projects I have worked on. Head over to Design Documentation to check out my GDDs, One Page GDDs and Numeric Documents. Check out my Game Pitch Presentations in Other Design Work.

TOOLS I USE

Unreal 5

Unity

Adobe Suite

Scrumwise
WHAT I BRING TO TEAMS

Documentation

Analysis

Prototyping

Energy
MY PROJECTS
Hover your mouse over the game logos to watch a gameplay clip
Skirmish
Type: Final Year Solo Project
Roles: Designer, Programmer, Artist
Engine: Unity C#
Tasks Include:
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Creating a Game Design Document & Development Log.
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Core Concept Design
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Gameplay System Design (Including Numerical Design)
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Level Design
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UI Design
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Programming game functionality.
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page.


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An adrenaline pumping Hack-n-Slasher about clone manipulation. Weild the powerful "Phase System" to summon clones and slay enemies!
Disorderly Combat
Type: Competition Solo Project - Winner
Roles: Designer, Programmer, Artist
Engine: Unreal 5 (Blueprints)
Tasks Include:
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Creating a Game Design Document & Development Log.
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Core Concept Design
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Gameplay System Design (Including Numerical Design)
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Level Design
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UI Design
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Programming game functionality.
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page.
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Creating marketing content, including a promotional trailer.
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Using Trello to track productivity.


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A frantic first person shooter about energy manipulation! Features the 'Entropy System', a mechanic about draining and releasing energy!
OVERFLOW
Type: Professional Group Project (Team of 5)
Roles: Producer, Programmer, Designer, VFX
Engine: Unity (C#)
Tasks Include:
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Leading a team of five.
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Leading core concept design.
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Using Scrumwise to track productivity.
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Programming game functionality (water physics & object buoyancy).
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page for OVERLOW.
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Creating marketing content, including a promotional trailer.


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A hectic puzzle platformer game where you play as a water droplet on a mission to escape the beach house he's trapped in!
ELECTRIC OVERLOAD
Type: Solo Assignment
Roles: Designer, Programmer, UI Artist
Engine: Unity (C#)
Tasks Include:
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Core concept design
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Combat System design
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Level Design
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UI Design
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Programming game functionality
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Creating and designing an Itch.IO page


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High-octane adrenaline inducing Third Person Shooter about controlling electricity and slowing down time!
THOSE THAT ROAM IN THE SHADOWS
Type: Group Assignment (Team of 3)
Roles: Designer, Programmer
Engine: Clickteam Fusion
Tasks Include:
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Core concept design
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Gameplay System design
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Level Design
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Programming game functionality
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Creating and designing an Itch.IO page


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Expel waves of enemies using spells and protect people from creatures of the night in this 2D fast-paced typing game!